Steam Machine to have fewer 'Verified' badge constraints — Valve says Verified on Steam Deck titles expected to run smoothly on upcoming PC console

3 hours ago 2
Steam Machine
(Image credit: Valve)

Valve has said that developers don’t need to worry about getting the Steam Machine Verified badge on their titles, confirming that there will be "fewer constraints" for developers compared to Steam Deck Verification, given its more potent hardware. Valve designer Lawrence Yang told Game Developer, “One easy rule of thumb is that if your title is Verified on Steam Deck, it will be Verified on Steam Machine.” The company announced the Steam Machine, which is a mini PC designed for living room gaming, in November 2025, and has got fans and gamers excited for its arrival. Even though Valve has yet to say how much it will cost, the company is aiming to price it at a “great value” and should be comparable to entry-level gaming builds.

Despite being marketed towards entry-level gaming, the Steam Machine is more powerful than the Steam Deck, owing to its larger form factor and more robust hardware. Aside from the massive fan and heat sink, the device will feature a 6-core AMD Zen 4 x86 processor that runs up to 4.8 GHz with a 30-watt TDP, a semi-custom AMD RDNA3 28CU graphics card with 8GB GDDR6 VRAM and a TDP of up to 110 watts, 16GB DDR5 SO-DIMMs, and a 300-watt internal power supply. On the other hand, the Steam Deck’s specifications are much more modest, accounting for the fact that it needs to run off a battery.

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Steam Machine

Steam Deck OLED

CPU

6-core AMD Zen 4 x86, up to 4.8 GHz, 30W TDP

4-core AMD Zen 2 "Van Gogh", up to 3.5GHz

GPU

Semi-custom AMD RDNA3 28CU, 8GB GDDR6 VRAM, up to 2.45GHz, 110W TDP

RDNA 2 8CU, up to 1.6 GHz

Memory

16GB DDR5 SO-DIMM

16GB LPDDR5-6400

Storage

512GB or 2TB

Up to 1TB NVMe SSD

Power Supply

300W, internal

45W

Because of this, if a Steam Deck can comfortably run a title, then it makes sense for the Steam Machine, with its much more capable hardware, to be able to run it, too.

The Steam Controller Puck offers “It just works” levels of reliability to gamers

Aside from making it easier for game developers to build games for both the Steam Deck and the Steam Machine, Valve is also trying to make it easier for gamers to start playing on the Steam Machine. Instead of using Bluetooth or wired USB-C, the company opted for a puck that you also use for charging the Steam Controller.

“While Bluetooth is a great wireless connection method, we found in our testing that people’s home wireless environments and PC Bluetooth capabilities are highly variable,” Valve engineer Steve Carinali told Game Developer. “Another problem we set out to solve was the fact that dedicated wireless receivers that are plugged directly into the back of a PC near other USB ports can create interference issues. Adding the charging capability encourages people to leave the puck in a place where it’s likely to have minimal interference while providing a really easy charging experience.”

This is brilliant engineering and design on the side of Valve, where it utilizes technology similar to Logitech’s Lightspeed wireless receiver. However, instead of just letting gamers stick it to a USB port in the back of the console or PC, where there’s a lot of interference and thus reducing its effectiveness, the company included a USB cable that will let you place it nearly anywhere. And to ensure that you don’t just chuck the puck in the back of your living room console or under your desk, the engineering team also used it as the charging base, so that it will likely be placed in an accessible, clutter-free area.

These innovations are just some of the reasons why Valve is one of the most-loved companies in the gaming industry. And while many are apprehensive about the pricing of the upcoming Steam Machine because of the ongoing memory crisis, we’re still excited for it to finally become available. That way, we can finally get a plug-and-play PC gaming experience in our living rooms.

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Jowi Morales is a tech enthusiast with years of experience working in the industry. He’s been writing with several tech publications since 2021, where he’s been interested in tech hardware and consumer electronics.

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