We're not even a few steps deep into January yet, and the AI crossfire of 2025 continues. I say crossfire because it's unclear where any of this is going to land. AI's as big as the shift to 3D, says Ubisoft—smack-bang in the middle of an AI bubble. Half of Japanese game developers are using it! Also, Arc Raiders developer Embark is still lukewarm on the stuff despite controversially using it during its development cycle.
Larian, ostensibly one of the more influential studios out there, got thrown in deep water for AI use during concept art iteration and then decided to not do that, despite continuing to tinker in other areas. How useful this tech actually is on a practical level (you know, when software companies aren't mandating employees use it or complaining that nobody likes it) remains to be seen.
The problem, as Kim puts it, are Chinese developers—who are a direct competitor, seeing as the studio owes 80% of its revenue to overseas markets (the following quotes are machine-translated): "We devote around 150 people to a single game, but China puts in between 1,000 to 2,000. We lack the capacity to compete, both in terms of quality and volume of content."
It's true that in some cases, AI might allow one person to be a decent peg more productive—it'll replace some jobs entirely—but the claim that AI adoption can supe up devs across a company by a factor of 10 to one just isn't substantiated. Especially if you're painting in broad strokes.
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