Larian's learnt a lot from Baldur's Gate 3 going into Divinity, including the fact that hand-crafted loot is probably better: 'Randomization did not save us much time'

7 hours ago 1
Baldur's Gate 3
(Image credit: Larian Studios)

Larian's next game, Divinity, is gonna have some big changes to the usual Original Sin formula—and it's thanks to Baldur's Gate 3, so sayeth a Larian lead in a recent Reddit AMA. Nick Pechenin, head of design at the studio, said that its take on the Dungeons & Dragons ruleset informed a lot of how Divinity's shaping up.

"We went through our original ideas for DoS1 and DoS2," Pechenin writes, "Looked again at how they worked out in practice, picked up some inspirations from our BG3 EA and post-release journey, consulted the star charts to see what we need to do to stay competitive—and cooked a new action economy and character progression system."

As for what that action economy and character progression system looks like, I can only make guesses at this point. Which is fair, works in progress are, indeed, works in progress. It'll really depend on which direction Larian swings the needle—D&D's action economy has a heavy reliance on crowd control, given you only have one action per turn (alongside a bonus action and movement).

While DoS2 was also crowd-control heavy, you also had a bunch of action points to spend—which, via certain abilities, could be refreshed, allowing for some pretty drawn-out turns. While you started each turn with four, you could have six total, including some Action Points banked from your prior turn: So not having something to do wasn't all that punishing.

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Harvey's history with games started when he first begged his parents for a World of Warcraft subscription aged 12, though he's since been cursed with Final Fantasy 14-brain and a huge crush on G'raha Tia. He made his start as a freelancer, writing for websites like Techradar, The Escapist, Dicebreaker, The Gamer, Into the Spine—and of course, PC Gamer. He'll sink his teeth into anything that looks interesting, though he has a soft spot for RPGs, soulslikes, roguelikes, deckbuilders, MMOs, and weird indie titles. He also plays a shelf load of TTRPGs in his offline time. Don't ask him what his favourite system is, he has too many.

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