Having asked Division devs to lay themselves off, Ubisoft are now cutting 55 jobs at Massive and Ubisoft Stockholm

3 hours ago 1

Earlier voluntary redundancy scheme didn't meet requirements

A soldier stares up at the burning capitol building in The Division 2 Image credit: Ubisoft

Ubisoft expect to lay off 55 people across Tom Clancy's The Division developers Massive in Malmö, Sweden and cloud computing studio Ubisoft Stockholm, as part of wider cost-cutting. Reportedly, the job-lossenings are necessary because not enough workers have participated in an earlier voluntary redundancy scheme at Massive.

"This restructure follows the completion of the Voluntary Leave Program launched during the fall of 2025, a finalized long-term roadmap, and a completed staffing and appointment process, which together have provided clearer visibility into the structure and capacity required to support the two studios’ work and sustainably over time,” the publishers say in a statement passed to IGN, who "understand" that the aforesaid Voluntary Leave Program didn't do numbers sufficient for management.

"These proposed changes are forward-looking and structural, they are not related to individual performance, recent deliveries, or the quality of the work produced by the teams," the statement continues.

Ubisoft add that “the long-term direction for the studios remains unchanged”, dangling hints about “an unannounced innovative tech project with a refined team setup”. For context, Ubisoft Stockholm currently state on their website that “we’re working hard on something new and ambitious, and we can’t wait to share with you what it is”.

Ubisoft say that the impacted studios will continue to “play a central role” in development of Ubisoft’s Snowdrop engine – also used by Star Wars Outlaws, The Settlers: New Allies and Avatar: Frontiers of Pandora - and the digital distribution service Ubisoft Connect.

IGN report that development of The Division series “will still continue as a matter of priority”, based on conversations with Ubisoft. The publishers announced that they were “building a team” to make The Division 3 back in September 2023, alongside updates for The Division 2 (which will get a time-limited DLC Realism Mode in March, amongst other trinkets, as part of the series’ 10 year anniversary festivities). There’s also an upcoming extraction mode, The Division 2: Survivors, and most recently, reports of a Definitive Edition of the original game.

This is the second major round of cuts Ubisoft have announced in the whole entire two first weeks of 2026. Last week, they closed Ubisoft Halifax shortly after the studio voted to unionise, insisting that there was no connection between these events. Best of luck to everybody affected.

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