Deadlock's new Street Brawl mode is like a better version of the infamous MOBA 'All Random, All Mid,' but I think it could stand to be even more chaotic

2 hours ago 1
Deadlock, third-person MOBA
(Image credit: Valve)

I don't have children, but if I did, I'd probably love them less than I love Deadlock, Valve's work-in-progress MOBA shooter. It might be unfinished, but its anarchic invite-only test has served up better live service than most live service games with its constant reinvention—a habit Deadlock's carried into 2026 with the massive update released Thursday. That update brought a new mode which is almost my favorite way to play the game now... if it weren't for one critical aspect.

A normal match of Deadlock is familiar MOBA fare and is therefore extremely stressful. Games usually last between 20 and 45 minutes, and there's very little downtime as teams vie for objectives and farm creeps. Furthermore, every match is ranked⁠—there's no casual queue. Even if you just want to try a new build and unwind, your lackadaisical performance might be mucking up a teammate's chance to get promoted. This environment is fundamentally hostile to the habitual chiller.

Its random item shops also helped me appreciate items I don't use so often in standard matches, like the Restorative Locket—its healing ability, which grows stronger as nearby enemies use abilities, shines in a mode where you're constantly in a close-up scrap. At its best, Street Brawl reminds me of Battlerite, a gone but not forgotten MOBA that I can't talk about too much or else I'll get choked up.

As someone who was starting to burn out on the ranked ladder grind, Street Brawl was the exact salve I needed to restore my excitement for Deadlock. The problem is, I'm already starting to see a pattern form: heroes with superlative pushing power and huge area-of-effect abilities like Bebop, McGinnis, and Seven really shine in the mode, even with random items. Because you can queue as any hero you like, you see these extra-powerful picks nearly every game. On the flipside, heroes like Drifter—who specializes in hunting down isolated enemies—are less enticing.

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Justin first became enamored with PC gaming when World of Warcraft and Neverwinter Nights 2 rewired his brain as a wide-eyed kid. As time has passed, he's amassed a hefty backlog of retro shooters, CRPGs, and janky '90s esoterica. Whether he's extolling the virtues of Shenmue or troubleshooting some fiddly old MMO, it's hard to get his mind off games with more ambition than scruples. When he's not at his keyboard, he's probably birdwatching or daydreaming about a glorious comeback for real-time with pause combat. Any day now...

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