Getting all HELLMART endings can be tricky when nearly everything you do is tracked on an invisible karma system. Luckily, bonuses aren’t on the line here. But your life is.
Like going full Paragon or Renegade in Mass Effect, there are many choices you can take that determine what kind of player you are, and what fate you’ll get based on your performance. Thankfully, HELLMART doesn’t have anywhere near as many endings as its work simulator cousin, Zoochosis.
Here is how to get all three endings in horror supermarket simulator, HELLMART.
HELLMART endings guide
Keys to the Kingdom – Obtain Hellmart key
Image by GAZE IN GAMESThe best ending in HELLMART is achieved by being the best supermarket employee. Keep the store clean, be nice to customers, meet every quota, don’t short-change anyone, don’t let any fake visitors in at night, consistently defend the store from the monster, and remove all anomalies. Unfortunately, every single thing you do will supposedly have consequences, but this isn’t entirely the case.
You should prioritize sticking to the rules laid out by your employer (who always calls via the payphone),. Keep customers happy by fully stocking the shelves and paying attention to the register so you don’t give out the wrong change. Though it isn’t implicitly said, stealing and being rude to customers will give you bad karma and handing over too much change will increase your quota that day. You can deny a customer if they’re acting suspiciously or if they have a dodgy request, such as Father Grayson, who keeps asking you to donate money.
Pay close attention to the night shift. Imposters cause glitches and malfunctions on the camera when you monitor the entrance, their speech has blatant typos, and they’ll often use unnatural dialogue. On the other hand, be sure to let the right people in—those who you recognize from the shift you just had, and never assume someone is evil because of their previous behavior in the store. For example, Karen, who demands more change; the shoplifter, who you can catch in the act; or Tiny Bob (because he’s creepy-looking).
Finally, make sure you tell the Stranger standing outside the cabin where you sleep at the end of each shift, “I have to protect this place from you!” on the seventh day. This ending sees Hellmart change into a normal supermarket called HelloMart. You’re given the keys to the store as the rightful new owner.
Groundhog Day – Enter a new cycle
Image by GAZE IN GAMESGroundhog Day acts as the middle-of-the-road, default ending in HELLMART. Unless you’re the perfect employee, this should be the first ending you get. The main difference between this and the good ending is that you’ve made some mistakes with customer requests and dialogue.
This can be done by accidentally increasing the quota by giving customers the wrong change, failing to stop the shoplifter, leaving real customers outside during night shifts, or telling the Stranger that you’re not sure whether following the rules is worth it. You can also agree to help the Stranger on the seventh day, but only if you haven’t purposely been unhelpful to customers or let in monsters at night. Don’t make too many mistakes as you’re being watched, and too many will push you into the Judgement Night route.
A new cycle begins following Hellmart going up in flames. You believe you’ve escaped this hellscape, but it’s only just begun as the bus rounds the corner onto a brand-new Hellmart. Your first shift awaits, again.
Judgment Night – Become a monster
Image by GAZE IN GAMESAn easy way to get this ending is by doing everything wrong. Be rude to customers and let monsters in. You can then hide from monsters during the night shift, so it counts towards the bad karma you’re slowly accumulating. Turning away customers you saw during the day that pass the dialogue and camera check will also count towards getting this ending. Ignore customer requests such as stocking specific items and handing over cigarettes when they ask for them. The dialogue choices aren’t as important here. Rather, the goal is to get Worst Employee of the Week, Every Week.
Agree to help the Stranger in black when you’ve reached the seventh day. You can also tell him, “I don’t give a shit about those rules!” when he stands at checkout. Choices don’t matter as much here, as this character will always appear at the end of the game. Select these dialogue prompts when talking to him:
- “I just want to survive this nightmare.”
- “What do you want me to do?”
This dialogue alone won’t give you the bad ending. The goal is to be as terrible as possible without getting yourself killed in the process.
In this conclusion, Hellmart is lined with bodies on spikes, the customers you were meant to serve and protect. You have fallen victim to the Stranger’s lies, a similar fate to many who came before you. You’re transformed into a monster, the very same that’ll work hard to break into the supermarket to terrify whoever comes next in hopes that they, too, will fall victim to this curse.
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